AoeStats
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Yucatan

503207736Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 86m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
36 3,146 13:42 21:47 45:24 ⛏ Fast Castle
26 2,217 12:52 16:25 37:50 ⛏ Fast Castle
24 2,073 13:16 25:20 42:46
22 1,855 12:18 19:35 37:00 ⛏ Fish Boom FC
18 1,514 11:12 25:16 43:43 ⛏ Fast Castle
18 1,574 10:53 30:42 41:47
16 1,393 12:12 23:08 38:58 ⛏ Fast Castle
14 1,247 11:36 20:29 59:40 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
46,375 21,905 44,395 7,950 120,625 137,244
34,800 28,964 34,490 12,100 110,354 178,931
32,570 26,925 26,190 11,410 97,095 153,916
29,005 35,375 23,010 4,325 91,715 130,277
25,810 37,943 15,060 2,390 81,203 99,320
23,690 34,950 14,215 2,340 75,195 77,049
29,455 19,470 17,280 3,750 69,955 100,955
19,335 23,192 9,065 1,420 53,012 85,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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