AoeStats
← ricksanchez

Yucatan

503207578Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 61m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
834
+14
🇨🇱 Bohemians · Chile
819
+15
🇲🇽 Portuguese · Mexico
786
+16
🇨🇦 Britons · Canada
756
+18
🇸🇪 Spanish · Sweden
807
-16
🇨🇿 Ethiopians · Czechia
793
-16
🇰🇼 Goths · Kuwait
789
-16
🇵🇱 Romans · Poland
775
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 3,434 10:46 23:06 42:40 ⛏ Fast Castle
43 2,689 12:52 18:32 40:22 ⛏ Fast Castle
32 1,961 12:07 19:31 34:41 ⛏ Fast Castle
18 1,134 13:59 22:35 32:09 ⚔ Archer Rush
16 1,019 11:02 17:59 36:11 ⚔ FC into Archers
15 901 14:36 19:36 35:16 ⛏ Fast Castle
15 923 11:08 16:15 22:22 ◆ FC into Fast Imp
11 667 13:12 24:22 43:01 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
49,495 44,055 19,355 4,300 117,205 128,303
18,170 29,815 24,725 7,880 80,590 98,229
24,525 31,681 14,235 3,555 73,996 102,132
23,010 21,930 15,575 3,700 64,215 96,145
21,615 16,156 20,425 3,565 61,761 68,709
20,820 16,665 13,320 1,335 52,140 61,939
18,220 11,807 10,600 3,820 44,447 50,100
10,300 11,011 2,440 5,810 29,561 40,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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