AoeStats
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QS Arena

503207559Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 38m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1062
+14
🇲🇽 Khmer · Mexico
1026
+16
🇨🇿 Khmer · Czechia
1060
-17
🇨🇿 Mongols · Czechia
990
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,298 7:17 14:24 ⛏ Fast Castle
33 1,255 8:20 11:27 31:58 ⛏ Fast Castle
24 904 8:58 12:46 30:32 ⛏ Fast Castle
17 639 8:24 11:54 27:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,550 13,075 10,185 1,700 43,510 46,926
15,660 8,130 6,580 2,150 32,520 36,116
11,900 7,655 5,730 1,300 26,585 28,037
7,650 8,650 3,145 2,150 21,595 27,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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