AoeStats
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QS Arena

503207542Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 42m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Romans · Brazil
1099
+15
🇧🇷 Mongols · Brazil
1099
+15
vs
🇬🇧 Japanese · United Kingdom
1105
-26
🇹🇷 Goths · Türkiye
1072
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,592 8:15 12:41 31:56 ⛏ Fast Castle
36 1,509 9:35 13:26 28:01 ⛏ Fast Castle
14 599 8:03 12:29 — ⛏ Fast Castle
12 497 8:45 13:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,320 20,660 9,340 2,225 49,545 53,661
9,480 16,345 12,045 1,500 39,370 40,674
10,200 10,080 4,425 950 25,655 31,914
6,925 7,100 1,035 950 16,010 20,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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