AoeStats
← kolemy

Arabia

503207428Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 72m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
671
+12
🇦🇷 Japanese · Argentina
671
+12
🇬🇹 Vietnamese · Guatemala
601
-13
🇮🇳 Burgundians · India
583
-12
Player eAPM Actions Feudal Castle Imperial Opening
15 1,118 10:52 29:03 38:05 ⚔ Scout Rush
14 1,046 11:13 26:14 40:03 ⚔ Archers into Skirms
8 581 11:32 32:44 68:26 ⚔ Drush
4 286 13:47

Resources

Player Food Wood Gold Stone Spent Collected
35,690 25,175 23,490 3,755 88,110 101,453
26,310 14,108 21,665 1,305 63,388 74,856
13,155 5,537 6,995 2,155 27,842 28,953
3,950 3,395 50 190 7,585 8,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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