AoeStats
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Arabia

503207207Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 35m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
1222
+15
🇨🇦 Mongols · Canada
1139
+19
🇺🇸 Japanese · United States
1228
-18
🇨🇴 Sicilians · Colombia
1182
-16
Player eAPM Actions Feudal Castle Imperial Opening
72 2,543 9:22 22:48 ⚔ Scout Rush
50 1,753 9:12 28:44 ⚔ Scout Rush
31 1,079 9:16 27:24 ⚔ M@A Rush
27 964 9:06 28:21 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,455 5,852 2,585 1,400 20,292 20,448
9,385 5,510 1,760 325 16,980 17,734
8,625 6,005 1,720 625 16,975 18,641
6,935 4,806 1,030 525 13,296 13,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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