AoeStats
← EjmyGrey

Coastal Forest

503207186Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 66m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Malay · Czechia
742
+13
🇩🇪 Ethiopians · Germany
733
+14
🇺🇸 Japanese · United States
732
+14
🇮🇹 Slavs · Italy
691
+16
🇺🇸 Jurchens · United States
688
-14
🇺🇸 Japanese · United States
681
-14
🇺🇸 Goths · United States
681
-14
🇺🇸 Spanish · United States
679
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,931 10:30 18:42 40:47 ⛏ Fast Castle
20 1,352 10:13 19:09 40:14 ⛏ Fish Boom FC into Fire Galleys
17 1,160 12:00 25:00 51:33
16 1,092 10:13 17:33 38:56 ⚔ FC into Archers
16 1,079 15:42 25:05 39:11 ⛏ Fast Castle
14 899 13:39 30:52 48:57 ⚔ Scout Rush
8 548 12:37 18:14 ⛏ Fast Castle
7 460 11:28 29:36 46:46

Resources

Player Food Wood Gold Stone Spent Collected
35,750 22,208 21,860 3,680 83,498 105,251
29,995 23,130 14,525 4,320 71,970 103,303
34,125 14,994 16,065 6,195 71,379 74,358
26,650 19,920 15,275 2,845 64,690 80,740
21,600 23,325 13,275 2,345 60,545 70,757
14,275 6,105 6,030 975 27,385 31,077
11,295 5,905 6,055 1,300 24,555 32,617
7,705 6,690 2,645 1,200 18,240 21,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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