AoeStats
← manjoky08

Black Forest

503207164Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 37m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1425
+13
🇧🇷 Goths · Brazil
1229
+22
🇳🇮 Italians · Nicaragua
1424
-20
🇸🇪 Spanish · Sweden
1299
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,213 8:36 21:55 33:57 ⛏ Fast Castle
49 1,840 10:41 27:02 ⚔ Archer Rush
49 1,824 13:22 18:33 ⛏ Fast Castle
34 1,260 11:01 25:14 34:04 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,950 9,981 8,615 1,410 36,956 42,090
11,825 5,611 3,390 875 21,701 25,196
6,975 7,363 3,275 1,040 18,653 20,069
7,100 4,983 2,705 1,730 16,518 17,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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