AoeStats
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Team Islands

503207116Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 65m 27s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
705
+7
🇪🇸 Vikings · Spain
699
+7
🇪🇸 Franks · Spain
667
+8
🇪🇸 Franks · Spain
619
+10
🇺🇸 Maya · United States
625
-14
🇺🇸 Khmer · United States
526
-10
🇹🇷 Teutons · Türkiye
399
-6
🇹🇷 Chinese · Türkiye
399
-6
Player eAPM Actions Feudal Castle Imperial Opening
20 1,306 13:02 17:10 37:24 ⛏ Fast Castle
15 974 11:23 23:12 37:11 ◆ Fire Galleys FC
14 946 17:10 22:01 31:47 ⛏ Fish Boom FC
13 841 14:40 25:06 38:08 ⛏ Fish Boom FC
12 810 15:30 23:33 44:12 ⛏ Fast Castle
10 632 13:12 28:28 48:52 ⛏ Fast Castle
8 495 12:23 29:25 ⛏ Fish Boom FC
0 9

Resources

Player Food Wood Gold Stone Spent Collected
27,650 21,405 23,310 3,650 76,015 99,723
22,995 25,360 18,460 4,700 71,515 77,090
25,125 14,420 8,400 5,085 53,030 54,513
14,125 14,390 10,265 2,800 41,580 62,940
12,580 14,820 9,460 2,270 39,130 46,956
16,510 11,065 8,640 2,900 39,115 63,304
4,985 5,755 1,570 650 12,960 18,331
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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