AoeStats
← Crassus

Black Forest

503206868Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 66m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Turks · United Kingdom
741
+17
🇪🇸 Romans · Spain
697
+19
🇳🇱 Poles · Netherlands
766
-18
🇫🇷 Burgundians · France
738
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 2,039 12:17 19:21 33:40 ⛏ Fast Castle
19 1,239 14:52 23:30 37:14 ⛏ Fast Castle
14 906 12:23 23:53 35:26 ⚔ Archer Rush
13 892 14:50 26:49 38:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,610 29,160 22,735 1,705 89,210 120,645
37,650 18,183 30,645 1,840 88,318 126,043
34,060 21,448 20,135 2,865 78,508 121,079
26,080 26,101 15,070 1,600 68,851 94,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.