AoeStats
← maxibram

Arabia

503206661Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 30m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
952
+11
🇺🇸 Burgundians · United States
890
+13
🇦🇷 Cumans · Argentina
927
-26
🇦🇷 Burgundians · Argentina
738
-8
Player eAPM Actions Feudal Castle Imperial Opening
52 1,575 10:48 ⚔ Archer Rush
27 817 10:41 20:10 ⚔ Scout Rush
27 834 10:48 17:43 ⚔ FC into Skirms
23 706 12:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,245 3,908 1,825 760 12,738 14,652
4,420 5,453 1,070 100 11,043 12,839
5,555 3,879 1,130 130 10,694 13,639
4,775 2,695 750 200 8,420 8,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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