AoeStats
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QS Arena

503206628Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 42m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
957
+12
🇨🇳 Lithuanians · China
947
+13
🇮🇳 Hindustanis · India
943
+13
🇭🇰 Celts · Hong Kong SAR China
890
+15
🇭🇰 Wei · Hong Kong SAR China
980
-18
🇪🇸 Japanese · Spain
874
-13
🇹🇷 Portuguese · Türkiye
849
-12
🇩🇪 Franks · Germany
814
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,568 8:34 15:22 29:27 ⛏ Fast Castle
35 1,475 7:30 16:35 35:36 ⛏ Fast Castle
24 1,008 8:36 13:37 28:08 ⛏ Fast Castle
22 925 7:41 14:49 25:19 ⛏ Fast Castle
21 906 9:31 14:47 30:47 ⛏ Fast Castle
11 473 9:00 20:21 35:57 ⛏ Fast Castle
6 264 7:24 14:44 ⛏ Fast Castle
6 264 10:45 16:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,235 7,775 17,610 2,310 53,930 65,518
19,270 15,585 4,150 2,000 41,005 51,355
17,360 10,640 8,865 2,110 38,975 43,079
12,205 11,920 9,745 2,600 36,470 41,382
8,350 6,620 6,135 2,610 23,715 29,327
8,060 6,685 2,535 1,390 18,670 18,984
6,080 4,395 1,150 950 12,575 13,995
5,200 4,025 1,005 100 10,330 12,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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