AoeStats
← Big Tasty Tester

Yucatan

503206510Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 56m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
928
+14
🇺🇸 Bohemians · United States
928
+14
🇩🇪 Burgundians · Germany
887
-14
🇩🇪 Britons · Germany
863
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,416 11:28 17:04 39:38 ⚔ FC into Archers
14 780 11:21 23:40 42:23 ⛏ Fast Castle
14 801 11:24 15:32 35:16 ⛏ Fast Castle
13 724 11:29 16:23 43:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,390 20,955 14,725 2,970 56,040 58,970
15,475 21,895 13,335 3,300 54,005 69,942
17,755 7,195 10,525 4,950 40,425 56,972
10,950 5,280 6,175 1,585 23,990 25,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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