AoeStats
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Coastal Forest

503206033Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 29m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Britons · Uruguay
501
+13
🇫🇷 Cumans · France
449
+15
🇲🇽 Japanese · Mexico
440
-14
🇲🇽 Cumans · Mexico
437
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 726 17:35 26:48 ⛏ Fast Castle
21 629 11:33 26:59 ⛏ Fish Boom
16 463 11:11
12 346 11:39 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
8,375 5,880 1,360 750 16,365 19,675
4,175 2,920 605 100 7,800 10,473
3,850 2,525 570 0 6,945 8,388
3,400 2,606 300 100 6,406 8,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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