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Arabia

503205960Analyzed
1v1 RM · 9d ago on Aug 30, 2026· 64m 15s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
820
+15
🇵🇹 Wei · Portugal
790
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,558 9:57 20:43 ⚔ Scout Rush
12 740 12:09 22:22 38:35

Resources

Player Food Wood Gold Stone Spent Collected
39,825 16,945 13,340 4,300 74,410 91,282
13,105 11,205 5,885 1,125 31,320 30,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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