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Black Forest

503205952Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 70m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Khmer · Netherlands
928
+15
🇳🇱 Spanish · Netherlands
856
+18
🇨🇦 Turks · Canada
923
-17
🇨🇦 Portuguese · Canada
878
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,617 10:41 18:31 36:52 ⛏ Fast Castle
35 2,455 12:33 18:22 26:17 ◆ FC into Fast Imp
28 1,976 13:54 23:53 34:16 ⛏ Fast Castle
27 1,903 11:46 18:32 31:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
81,275 24,702 19,875 5,325 131,177 142,819
41,545 30,081 37,330 5,835 114,791 128,673
42,415 32,915 31,830 3,580 110,740 117,158
10,650 34,325 35,640 11,605 92,220 94,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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