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503205894Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 47m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Hindustanis · Spain
1244
+16
🇪🇸 Romans · Spain
1185
+19
🇺🇦 Britons · Ukraine
1252
-18
🇦🇷 Maya · Argentina
1249
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 2,353 10:46 16:02 35:06 ⛏ Fast Castle
36 1,697 10:01 22:47 44:10 ⚔ Archer Rush
35 1,653 10:12 14:46 32:22 ⛏ Fast Castle
29 1,401 10:57 15:07 37:26 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,675 20,948 12,600 1,250 47,473 57,491
17,790 14,338 7,990 4,760 44,878 49,151
12,420 12,330 8,475 1,600 34,825 37,637
12,425 7,663 7,390 2,160 29,638 32,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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