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503205832Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 21m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1169
+15
🇮🇳 Bengalis · India
1128
+17
🇺🇸 Goths · United States
1162
-17
🇹🇷 Britons · Türkiye
1133
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 923 9:46 ⚔ Archers into Scouts
31 660 9:32 13:41 ⛏ Fast Castle
30 648 11:59 16:00 ⛏ Fast Castle
13 273 12:35 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
3,545 3,890 975 0 8,410 9,116
2,700 3,020 1,775 0 7,495 7,529
3,795 2,950 550 200 7,495 7,836
3,985 2,425 595 0 7,005 8,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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