AoeStats
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QS Arena

503205689Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 42m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khitans · Germany
946
+12
🇹🇷 Romans · Türkiye
943
+13
🇹🇷 Persians · Türkiye
913
+14
🇺🇸 Portuguese · United States
878
+16
🇰🇼 Khmer · Kuwait
898
-15
🇹🇷 Turks · Türkiye
878
-14
🇸🇪 Teutons · Sweden
855
-13
🇰🇼 Persians · Kuwait
841
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,345 7:28 13:34 20:32 ◆ FC into Fast Imp
31 1,331 8:54 12:35 28:01 ⛏ Fast Castle
23 966 7:57 12:16 ⛏ Fast Castle
22 939 9:48 15:13 31:47 ⛏ Fast Castle
21 897 9:31 16:49 29:04 ⛏ Fast Castle
21 903 9:16 13:05 36:09 ⛏ Fast Castle
15 626 9:21 21:59 ⛏ Fast Castle
10 422 9:04 18:30 34:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,850 15,080 14,700 4,920 57,550 65,567
15,880 19,233 9,120 1,700 45,933 62,371
23,585 8,145 8,650 2,700 43,080 48,942
13,205 10,875 7,785 750 32,615 36,545
13,755 9,285 3,395 1,050 27,485 30,570
10,960 9,390 2,395 2,150 24,895 27,799
10,670 7,685 1,885 2,495 22,735 25,311
4,715 5,118 835 2,050 12,718 12,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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