AoeStats
← Majk

Black Forest

503205669Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 55m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Teutons · Czechia
819
+13
🇨🇿 Turks · Czechia
819
+13
🇨🇿 Bohemians · Czechia
780
+15
🇪🇸 Burgundians · Spain
804
-16
🇦🇿 Chinese · Azerbaijan
750
-13
🇦🇿 Persians · Azerbaijan
736
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,661 10:51 17:38 35:11 ⛏ Fast Castle
27 1,502 16:04 32:16 41:30 ⛏ Fish Boom
25 1,367 11:48 21:21 36:26 ⛏ Fish Boom
17 933 10:37 22:37 37:48 ⛏ Fast Castle
16 883 15:06 22:53 41:52 ⛏ Fish Boom FC
14 762 11:33 25:10 39:56

Resources

Player Food Wood Gold Stone Spent Collected
23,370 22,091 17,125 2,830 65,416 83,375
25,295 24,720 11,520 2,900 64,435 75,265
22,380 17,850 16,395 2,800 59,425 70,355
21,650 13,070 14,315 1,500 50,535 67,169
18,835 17,690 8,655 3,305 48,485 67,918
13,705 14,671 7,185 1,725 37,286 42,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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