AoeStats
← roughneck913

Arabia

503205499Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 36m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
464
+16
🇦🇷 Cumans · Argentina
450
+17
🇺🇸 Khmer · United States
484
-17
🇩🇪 Burgundians · Germany
455
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,408 11:23 30:28 ⚔ Archer Rush
11 410 11:27
8 299 12:03 21:47 ⚔ Scout Rush
7 262 17:38

Resources

Player Food Wood Gold Stone Spent Collected
6,735 5,065 2,340 815 14,955 15,559
7,245 3,715 1,325 255 12,540 14,527
6,650 3,967 1,635 125 12,377 13,506
3,550 4,255 150 225 8,180 9,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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