AoeStats
← Chenghis Khan

QS Arena

503205464Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 75m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
868
+16
🇵🇪 Celts · Peru
856
+17
🇺🇸 Franks · United States
922
-19
🇧🇷 Japanese · Brazil
817
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,613 8:37 14:46 32:32 ⛏ Fast Castle
23 1,784 8:21 19:45 37:17 ⚔ FC into Archers
23 1,763 8:02 19:48 39:00 ⚔ Archer Rush
19 1,441 8:43 15:56 31:24 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
48,535 46,205 28,845 5,565 129,150 149,424
27,725 42,835 30,925 2,210 103,695 106,152
47,180 40,345 11,820 1,065 100,410 107,918
34,870 33,375 23,800 3,500 95,545 100,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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