AoeStats
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Black Forest

503205370Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 77m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
835
+13
🇨🇳 Khmer · China
771
+16
🇺🇸 Jurchens · United States
818
-17
🇺🇸 Byzantines · United States
711
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 4,469 13:04 16:29 35:23 ⛏ Fast Castle
25 1,940 11:59 19:51 38:17 ⛏ Fast Castle
25 1,891 14:29 24:19 37:26 ⛏ Fast Castle
20 1,545 11:25 20:35 36:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,920 56,945 29,730 5,000 153,595 171,113
57,770 26,459 45,120 7,950 137,299 159,556
55,100 46,902 18,075 5,215 125,292 129,532
12,375 13,351 6,290 4,825 36,841 128,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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