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503205368Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 32m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Ethiopians · Austria
1068
+14
🇦🇹 Franks · Austria
1034
+16
🇦🇹 Teutons · Austria
1032
+16
🇦🇹 Vietnamese · Austria
1022
+16
🇨🇳 Goths · China
1072
-18
🇬🇧 Portuguese · United Kingdom
1057
-17
🇷🇴 Khmer · Romania
1007
-41
🇬🇧 Franks · United Kingdom
973
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,252 10:47 23:26 ⚔ Archer Rush
38 1,219 10:33 21:46 ⚔ Archer Rush
30 955 11:40 19:16 ⛏ Fast Castle
21 674 11:59 16:21 ⛏ Fast Castle
21 675 11:01 22:03 ⚔ Archers into Skirms
16 526 10:38 14:52 ⛏ Fast Castle
15 487 14:11 18:11 ⛏ Fast Castle
14 459 12:26 16:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,280 6,120 2,525 2,050 17,975 20,884
8,415 5,556 2,920 200 17,091 21,741
6,260 6,618 3,940 225 17,043 18,791
8,150 5,200 1,970 850 16,170 21,027
8,480 5,913 415 850 15,658 23,201
6,940 4,095 2,425 200 13,660 16,358
5,750 4,219 710 585 11,264 13,960
3,975 3,010 435 370 7,790 8,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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