AoeStats
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Black Forest

503205279Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 113m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Goths · India
1068
+11
🇪🇸 Portuguese · Spain
1011
+13
🇺🇸 Burgundians · United States
964
+16
vs
🇩🇪 Khmer · Germany
991
-15
🇩🇪 Franks · Germany
946
-13
🇩🇪 Bohemians · Germany
929
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 3,678 11:31 17:41 31:03 ⛏ Fast Castle
28 3,206 11:57 16:19 33:21 ⛏ Fast Castle
28 3,230 11:21 19:51 35:32 ⛏ Fast Castle
23 2,592 11:43 18:28 31:22 ⛏ Fast Castle
22 2,478 12:12 17:41 37:10 ⛏ Fast Castle
13 1,481 11:04 15:20 29:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,475 104,931 91,880 10,885 221,171 243,354
112,125 54,810 37,740 850 205,525 217,922
77,150 61,525 44,750 2,570 185,995 199,947
52,005 65,098 22,485 5,160 144,748 159,997
53,270 33,625 46,095 4,810 137,800 143,632
75,610 16,671 34,510 1,025 127,816 221,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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