AoeStats
← Lee Van Cleef

Black Forest

503205277Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 45m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Romans · Chile
1057
+17
🇨🇱 Franks · Chile
1030
+18
🇷🇺 Turks · Russia
1181
-22
🇷🇺 Slavs · Russia
965
-38
Player eAPM Actions Feudal Castle Imperial Opening
22 997 12:59 17:30 33:13 ⛏ Fast Castle
16 747 13:09 21:19 28:02 ⛏ Fish Boom FC into Fast Imp
16 730 16:37 40:00
13 600 14:41 33:55 45:14

Resources

Player Food Wood Gold Stone Spent Collected
16,595 11,416 11,420 2,500 41,931 48,702
12,430 12,463 7,275 2,930 35,098 37,691
15,080 9,260 4,220 2,310 30,870 33,968
8,320 3,756 1,755 315 14,146 15,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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