AoeStats
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QS Arena

503205187Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 60m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Armenians · South Africa
858
+15
🇿🇦 Huns · South Africa
836
+16
🇿🇦 Huns · South Africa
797
+18
🇿🇦 Teutons · South Africa
792
+18
🇮🇳 Bohemians · India
888
-19
🇵🇪 Romans · Peru
851
-17
🇦🇷 Goths · Argentina
826
-16
🇪🇸 Teutons · Spain
789
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,180 12:06 32:46 40:56
33 2,010 9:25 14:45 37:28 ⛏ Fast Castle
28 1,681 10:58 21:55 45:05 ⚔ Archer Rush
28 1,697 8:21 16:29 33:31 ⛏ Fast Castle
25 1,511 8:11 15:07 28:31 ⛏ Fast Castle
20 1,207 10:58 17:55 30:05 ⛏ Fast Castle
13 779 9:04 16:16 28:29 ⛏ Fast Castle
4 268 7:39 16:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,515 24,900 19,045 3,450 86,910 95,320
28,995 24,010 25,840 3,950 82,795 98,946
42,160 22,625 16,320 1,150 82,255 93,816
14,250 35,595 21,585 5,655 77,085 98,522
32,170 19,555 11,940 2,130 65,795 84,718
12,690 18,960 22,015 1,500 55,165 58,412
19,895 19,988 8,495 2,065 50,443 61,240
7,700 3,815 625 325 12,465 13,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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