AoeStats
← FAT Wololo

QS Arena

503205128Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 54m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
1000
+46
🇨🇱 Spanish · Chile
937
+54
🇬🇧 Goths · United Kingdom
990
-17
🇬🇧 Celts · United Kingdom
987
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,730 7:03 14:02 28:48 ⛏ Fast Castle
22 1,190 8:28 16:07 35:31 ⛏ Fast Castle
16 850 9:35 14:43 34:39 ⛏ Fast Castle
11 600 11:12 18:06 32:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,490 21,020 10,835 1,830 65,175 69,456
24,380 18,220 15,680 3,750 62,030 88,895
19,455 16,325 6,410 2,880 45,070 48,936
22,310 12,255 8,115 1,500 44,180 54,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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