AoeStats
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Arabia

503205063Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 69m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
820
+13
🇺🇸 Hindustanis · United States
774
+15
🇺🇸 Wei · United States
746
+17
🇮🇳 Tupi · India
827
-18
🇩🇪 Bulgarians · Germany
760
-15
🇨🇳 Franks · China
704
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,827 13:52 24:07 41:03 ⛏ Fast Castle
25 1,719 10:14 20:52 38:38 ⛏ Fast Castle
20 1,375 12:01 17:00 ⛏ Fast Castle
18 1,230 11:04 21:39 43:42 ⛏ Fast Castle
17 1,170 13:27 19:40 57:06 ⛏ Fast Castle
12 865 12:27 20:51 43:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,075 41,080 16,645 3,090 85,890 89,992
26,655 19,621 14,985 5,465 66,726 97,465
23,385 14,381 13,825 3,900 55,491 73,412
15,300 14,780 6,295 3,550 39,925 50,662
15,375 11,327 5,535 300 32,537 35,379
13,090 6,654 5,430 2,380 27,554 28,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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