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503205004Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 51m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1123
+12
1116
+12
🇩🇪 Maya · Germany
1000
+18
🇩🇪 Franks · Germany
851
+36
🇩🇪 Britons · Germany
1099
-19
🇺🇸 Georgians · United States
1054
-17
🇩🇪 Magyars · Germany
1049
-17
🇩🇪 Ethiopians · Germany
941
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,839 9:47 22:38 41:09 ⚔ Archer Rush
26 1,349 10:51 16:28 42:31 ⛏ Fast Castle
23 1,201 10:07 20:56 37:07 ⛏ Fast Castle
20 1,013 10:36 15:18 33:34 ⛏ Fast Castle
16 841 10:56 25:29 ⚔ Archers into Skirms
16 839 10:39 25:57 50:49 ⚔ Archers into Skirms
13 677 11:35 28:36 45:53 ⚔ Scout Rush
13 692 11:29 17:26 34:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,160 10,530 13,300 2,800 55,790 63,220
18,060 17,370 6,390 1,820 43,640 51,756
11,300 16,295 12,800 1,760 42,155 48,054
18,825 12,225 8,110 1,855 41,015 49,745
19,475 7,193 8,410 4,030 39,108 44,871
13,400 11,320 3,705 980 29,405 37,369
13,050 7,970 5,445 1,040 27,505 29,389
9,540 8,485 1,075 925 20,025 29,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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