AoeStats
← OrewaNabil

Team Islands

503204964Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 56m 21s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
900
+14
🇨🇦 Japanese · Canada
852
+16
🇷🇺 Chinese · Russia
846
+17
vs
🇮🇳 Lithuanians · India
877
-17
🇪🇸 Spanish · Spain
858
-16
🇺🇸 Portuguese · United States
842
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,909 9:50 18:49 — ⛏ Fish Boom FC
30 1,707 11:09 17:29 33:44 ⛏ Fish Boom FC
26 1,469 12:18 17:07 35:37 ⛏ FC into Fish Boom
22 1,268 10:28 18:48 49:09 ⛏ Fish Boom FC
21 1,170 10:44 18:04 40:40 ⛏ Fast Castle
10 591 11:16 19:34 39:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,620 17,102 10,100 5,020 52,842 60,472
21,420 13,010 12,890 2,400 49,720 53,087
11,740 19,455 12,840 2,000 46,035 49,333
12,730 15,430 6,735 3,435 38,330 39,873
12,350 12,735 5,305 750 31,140 33,307
7,275 9,375 6,103 1,550 24,303 27,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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