AoeStats
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Nomad

503204809Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 48m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Britons · Sweden
728
+11
🇳🇴 Khmer · Norway
705
+12
🇳🇴 Poles · Norway
690
+18
🇳🇴 Franks · Norway
681
+23
vs
🇬🇷 Jurchens · Greece
640
-13
🇩🇰 Cumans · Denmark
638
-13
🇺🇸 Britons · United States
620
-12
🇺🇸 Persians · United States
604
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,204 19:21 31:22 42:27 ⚔ Fish Boom into Skirms into Scouts into Archers
24 1,149 16:40 29:27 41:06 ⛏ Fish Boom FC
24 1,168 15:12 30:44 — ⚔ Scout Rush
22 1,038 14:46 27:54 — ⚔ Fish Boom into Scouts
20 972 15:57 27:00 34:45 ⚔ Fish Boom into Archers into Fast Imp
12 560 19:15 32:14 41:24 ⛏ Fish Boom FC
11 552 15:03 25:39 44:48 ⚔ Drush into Archers
10 474 19:27 27:00 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,930 8,620 1,655 850 32,055 37,510
14,030 9,918 4,675 1,730 30,353 33,291
9,650 11,975 2,925 1,575 26,125 34,043
8,640 7,605 5,135 1,500 22,880 30,961
10,790 5,530 5,100 1,210 22,630 35,204
9,520 6,090 2,515 1,070 19,195 27,401
10,180 5,400 2,290 1,110 18,980 21,432
8,410 7,030 1,475 1,505 18,420 19,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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