Nomad
503204809Analyzed4v4 RM
·
1d ago on Aug 30, 2026·
48m 7s·
8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
| Player | eAPM | Actions | Feudal | Castle | Imperial | Opening |
|---|---|---|---|---|---|---|
| 25 | 1,204 | 19:21 | 31:22 | 42:27 | ⚔ Fish Boom into Skirms into Scouts into Archers | |
| 24 | 1,149 | 16:40 | 29:27 | 41:06 | ⛏ Fish Boom FC | |
| 24 | 1,168 | 15:12 | 30:44 | — | ⚔ Scout Rush | |
| 22 | 1,038 | 14:46 | 27:54 | — | ⚔ Fish Boom into Scouts | |
| 20 | 972 | 15:57 | 27:00 | 34:45 | ⚔ Fish Boom into Archers into Fast Imp | |
| 12 | 560 | 19:15 | 32:14 | 41:24 | ⛏ Fish Boom FC | |
| 11 | 552 | 15:03 | 25:39 | 44:48 | ⚔ Drush into Archers | |
| 10 | 474 | 19:27 | 27:00 | — | ⚔ Tower Rush |
Resources
| Player | Food | Wood | Gold | Stone | Spent | Collected |
|---|---|---|---|---|---|---|
| 21,205 | 8,745 | 1,655 | 850 | 32,455 | 37,910 | |
| 14,030 | 9,918 | 4,675 | 1,730 | 30,353 | 33,291 | |
| 9,650 | 11,975 | 2,925 | 1,575 | 26,125 | 34,043 | |
| 8,640 | 7,605 | 5,135 | 1,500 | 22,880 | 30,961 | |
| 10,790 | 5,530 | 5,100 | 1,210 | 22,630 | 35,204 | |
| 9,520 | 6,090 | 2,565 | 1,070 | 19,245 | 27,451 | |
| 10,180 | 5,400 | 2,290 | 1,110 | 18,980 | 21,432 | |
| 8,410 | 7,030 | 1,475 | 1,505 | 18,420 | 19,604 |
eAPM counts every action except AI orders — the automated orders the game
issues on a player's behalf, which would otherwise inflate the number. Age
times are when the player reached the age (hover for the click that
started it). Openings are inferred from early production and building
placement, and are omitted when unclear. The four resource columns are what a player
spent — units and buildings ordered plus technologies researched,
at standard costs, with civ discounts not modelled. Collected adds
what was still banked at the end: a recording tracks the stockpile as one
number rather than four, so it is a total only, and market trades shift
resources without gathering any.