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Black Forest

503204792Analyzed
3v3 RM · 1d ago on Aug 30, 2026· 30m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Vikings · Paraguay
879
+15
🇹🇷 Spanish · Türkiye
872
+15
🇦🇷 Tupi · Argentina
855
+16
🇸🇪 Bohemians · Sweden
872
-16
🇬🇧 Turks · United Kingdom
849
-15
🇵🇪 Teutons · Peru
846
-21
Player eAPM Actions Feudal Castle Imperial Opening
Jusagh Teutons
41 1,220 11:33
WololoPy Vikings
31 936 13:34 25:02 ⚔ M@A Rush
29 856 10:49 17:25 ⛏ Fast Castle
wnyyreew7z Spanish
21 629 13:19 17:18 ⛏ Fast Castle
Cpt Wetbeard Bohemians
14 421 14:24 20:15 ⛏ Fast Castle
maloni12 Tupi
14 411 12:24 21:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,885 4,477 1,295 810 13,467 14,957
7,290 3,690 1,340 750 13,070 13,540
5,935 5,020 1,280 200 12,435 15,005
5,815 4,617 490 395 11,317 13,869
5,340 3,568 1,120 1,065 11,093 12,269
5,100 3,622 50 745 9,517 11,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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