AoeStats
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Black Forest

503204784Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 26m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
663
+16
🇩🇪 Burmese · Germany
653
+16
🇨🇿 Inca · Czechia
646
+16
🇮🇳 Franks · India
682
-17
🇮🇳 Britons · India
670
-17
🇮🇳 Bohemians · India
614
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 479 14:27 24:34 ⛏ Fast Castle
18 473 17:11 ⛏ Fast Castle
15 406 18:42 ⛏ Fast Castle
11 283
10 275 15:37 26:15 ⛏ Fast Castle
9 250 12:48 24:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,925 3,230 430 640 9,225 10,459
4,875 3,385 630 230 9,120 9,282
4,850 3,079 450 145 8,524 10,731
3,575 2,119 250 140 6,084 7,865
3,125 1,550 250 205 5,130 9,760
1,850 833 0 0 2,683 5,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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