AoeStats
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Arabia

503204689Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 24m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
959
+14
🇹🇷 Chinese · Türkiye
920
+16
🇨🇿 Huns · Czechia
917
+16
🇺🇸 Romans · United States
905
+17
🇷🇴 Poles · Romania
996
-19
🇨🇱 Ethiopians · Chile
987
-19
🇨🇳 Turks · China
860
-13
856
-28
Player eAPM Actions Feudal Castle Imperial Opening
46 1,129 10:27 ⚔ Archer Rush
32 776 9:35 23:19 ⚔ M@A into Towers
30 743 11:47 22:24 ⛏ Fast Castle
19 465 9:48 19:15 ⛏ Fast Castle
18 438 11:10 19:26 ⚔ Scout Rush
16 391 10:22 21:21 ⛏ Fast Castle
14 340 11:09 24:15 ⚔ Archer Rush
13 312 11:32 17:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,470 4,138 600 750 11,958 12,420
6,250 3,363 200 880 10,693 11,457
5,100 3,690 200 300 9,290 11,128
4,915 3,269 575 500 9,259 11,560
4,350 2,750 530 1,275 8,905 9,286
3,725 3,203 615 0 7,543 10,808
2,935 3,070 295 20 6,320 7,020
2,745 2,104 595 375 5,819 6,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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