AoeStats
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Team Islands

503204675Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 38m 28s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
625
+17
🇺🇸 Japanese · United States
620
+17
🇵🇱 Teutons · Poland
652
-17
🇵🇱 Koreans · Poland
652
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 797 11:26 34:22 ⚔ Fire Galley Rush
12 443 14:41 27:16 37:20 ⚔ M@A into Fish Boom
11 427 10:47 23:46 35:29 ⛏ Fish Boom
10 392 16:05 24:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,975 5,415 3,705 1,445 22,540 27,088
10,385 4,290 3,660 1,400 19,735 21,901
6,735 5,665 3,550 1,425 17,375 20,342
4,825 4,530 950 85 10,390 11,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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