AoeStats
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Nomad

503204603Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 43m 19s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Spanish · Netherlands
1186
+14
🇳🇱 Celts · Netherlands
1167
+15
🇳🇱 Japanese · Netherlands
1131
+17
🇹🇷 Mongols · Türkiye
1166
-16
🇪🇸 Lithuanians · Spain
1153
-16
🇹🇷 Italians · Türkiye
1137
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,115 15:01 20:01 34:12 ⛏ Fish Boom FC
24 1,059 14:57 20:03 ⚔ Fish Boom into Scouts FC
24 1,031 13:49 17:51 32:02 ⛏ Fish Boom FC
23 1,009 14:37 27:14 ⛏ Fish Boom FC
22 965 15:30 20:36 38:16 ⛏ Fish Boom FC
17 747 16:04 21:57 36:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,385 14,250 5,040 3,660 36,335 38,782
10,790 12,890 5,750 2,350 31,780 34,785
12,415 10,120 5,845 2,150 30,530 39,534
11,250 10,290 5,760 1,700 29,000 31,893
9,845 9,770 3,200 2,000 24,815 29,295
3,850 3,412 250 355 7,867 7,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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