AoeStats
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Nomad

503204512Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 47m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1350
+11
🇨🇴 Italians · Colombia
1269
+15
🇩🇪 Italians · Germany
1245
-13
🇩🇪 Persians · Germany
1241
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,305 13:31 19:29 36:12 ⛏ Fish Boom FC
33 1,575 13:18 16:53 ⛏ Fish Boom FC
31 1,460 14:08 20:13 37:49 ⛏ Fish Boom FC
27 1,294 12:28 18:09 37:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,750 22,608 11,825 3,150 54,333 59,689
12,375 17,773 10,470 2,550 43,168 46,075
9,925 13,410 7,495 3,600 34,430 36,981
11,730 8,028 6,975 300 27,033 28,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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