AoeStats
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Nomad

503204481Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 61m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
745
+15
🇦🇷 Cumans · Argentina
740
+15
🇧🇷 Franks · Brazil
719
+16
🇷🇴 Lithuanians · Romania
738
-16
🇹🇷 Bulgarians · Türkiye
731
-16
🇷🇴 Huns · Romania
702
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,492 15:17 29:39 ⚔ Drush
22 1,340 14:07 26:57 45:04 ⚔ Fish Boom into Archers into Scouts
19 1,202 14:52 27:49 46:24 ⛏ Fish Boom
19 1,187 18:16 23:24 39:15 ⛏ Fish Boom FC
16 972 15:15 23:51 ⛏ Fast Castle
10 623 16:02 28:10 50:45 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,535 28,685 17,515 6,550 82,285 110,625
26,585 21,784 13,125 4,980 66,474 75,478
17,785 11,303 8,400 2,450 39,938 41,247
14,080 9,921 5,845 4,245 34,091 39,291
11,035 8,035 3,380 3,025 25,475 25,533
6,580 4,853 1,545 1,340 14,318 14,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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