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Nomad

503204386Analyzed
1v1 RM · 3d ago on Aug 30, 2026· 44m 38s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1670
+13
🇮🇹 Bohemians · Italy
1609
-13
Player eAPM Actions Feudal Castle Imperial Opening
grecaleb Bohemians
51 2,288 12:44 18:24 34:29 ⛏ Fish Boom FC
PL_Flamaster Japanese
40 1,767 13:31 19:22 34:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,525 18,244 11,605 2,570 52,944 56,689
19,955 15,038 9,105 4,410 48,508 53,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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