AoeStats
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QS Arena

503204337Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 51m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
613
+11
🇹🇼 Khmer · Taiwan
596
+11
🇺🇸 Huns · United States
524
+15
🇬🇧 Romans · United Kingdom
469
+17
vs
🇮🇹 Khitans · Italy
586
-18
🇫🇷 Italians · France
531
-15
🇹🇷 Franks · Türkiye
522
-15
🇹🇷 Mongols · Türkiye
329
-7
Player eAPM Actions Feudal Castle Imperial Opening
23 1,202 10:54 13:43 30:18 ⛏ Fast Castle
21 1,107 7:28 16:30 41:25 ⛏ Fast Castle
14 730 8:18 24:21 39:25 ⛏ Fast Castle
13 683 8:30 17:54 34:38 ⚔ FC into Skirms
11 575 11:21 18:22 31:22 ⛏ Fast Castle
11 561 9:43 19:44 33:52
8 426 10:32 21:08 42:44
8 392 11:51 23:07 45:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,280 16,810 7,860 1,500 52,450 74,404
19,225 11,195 14,545 1,425 46,390 49,820
15,450 14,070 9,525 1,500 40,545 45,465
12,970 15,475 5,920 1,600 35,965 45,240
15,130 8,460 7,175 1,050 31,815 39,324
11,280 11,400 6,430 2,200 31,310 35,189
12,150 8,430 5,795 1,725 28,100 30,001
7,205 8,160 6,980 2,050 24,395 27,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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