AoeStats
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Coastal Forest

503204317Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 43m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Khmer · Czechia
1035
+18
🇨🇿 Burgundians · Czechia
1034
+18
🇨🇭 Koreans · Switzerland
1079
-18
🇩🇪 Italians · Germany
1060
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,130 11:16 18:55 35:05 ⚔ Archer Rush
25 1,095 11:20 16:29 35:29 ⛏ Fast Castle
24 1,058 10:48 13:36 35:21 ⛏ Fast Castle
23 985 10:09 21:15 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,185 10,130 13,795 565 45,675 51,728
14,185 12,068 8,665 200 35,118 37,280
9,720 14,591 5,930 975 31,216 33,684
9,405 9,290 4,985 1,105 24,785 29,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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