AoeStats
← iJavo 08

QS Arena

503204124Analyzed
4v4 RM · 8d ago on Aug 30, 2026· 19m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1194
+14
🇲🇽 Turks · Mexico
1181
+14
🇪🇸 Malay · Spain
1168
+15
🇪🇸 Saracens · Spain
1138
+16
🇦🇷 Teutons · Argentina
1206
-18
🇧🇩 Jurchens · Bangladesh
1132
-14
🇺🇾 Koreans · Uruguay
1130
-14
🇲🇽 Hindustanis · Mexico
1118
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 958 6:29 19:36 ⚔ Towers FC
40 795 7:29 11:50 ⛏ Fast Castle
21 421 8:17 11:56 ⛏ Fast Castle
20 390 9:26
13 252
9 174
7 132
0 8

Resources

Player Food Wood Gold Stone Spent Collected
6,050 4,900 200 200 11,350 11,439
3,190 2,895 910 650 7,645 8,234
3,300 1,970 300 1,375 6,945 7,762
2,600 1,240 370 1,125 5,335 6,916
1,350 225 0 0 1,575 1,986
850 375 50 0 1,275 1,710
700 150 0 0 850 1,420
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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