AoeStats
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Black Forest

503204114Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 51m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
878
+15
🇨🇱 Khitans · Chile
849
+16
🇨🇿 Maya · Czechia
816
+18
🇨🇳 Khitans · China
895
-18
🇮🇳 Franks · India
870
-17
🇮🇹 Persians · Italy
805
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,101 11:37 19:08 35:27 ⛏ Fast Castle
21 1,098 15:45 19:54 35:12 ⛏ Fast Castle
20 1,021 14:11 18:39 30:41 ⚔ FC into Scouts
15 778 14:39 23:14 36:43 ⛏ Fast Castle
13 679 16:02 21:20 36:16 ⛏ Fast Castle
12 626 11:31 18:57 41:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,205 18,250 12,755 2,950 56,160 65,404
23,705 16,331 13,155 2,900 56,091 65,494
20,050 16,569 15,215 1,680 53,514 68,694
17,080 20,870 9,350 2,780 50,080 59,359
17,465 11,810 7,725 2,000 39,000 55,672
13,070 8,353 5,055 2,885 29,363 35,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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