AoeStats
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Black Forest

503203935Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 80m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
928
+15
🇩🇪 Portuguese · Germany
928
+15
🇨🇭 Persians · Switzerland
931
-44
🇨🇭 Georgians · Switzerland
882
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 2,320 12:17 21:21 32:41 ⛏ Fish Boom FC
27 2,197 12:33 21:24 36:40 ⛏ Fish Boom FC
23 1,818 12:10 17:52 33:17 ⛏ Fast Castle
13 1,074 12:55 17:21 35:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,905 47,768 38,395 8,325 151,393 159,558
59,010 42,008 35,870 6,950 143,838 167,695
59,820 33,364 37,810 3,440 134,434 162,942
40,770 46,786 28,540 3,625 119,721 171,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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