AoeStats
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Arabia

503203891Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 33m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1058
+8
🇨🇿 Jurchens · Czechia
928
+14
🇷🇴 Armenians · Romania
917
+14
🇫🇷 Chinese · France
913
-14
🇨🇭 Spanish · Switzerland
868
-12
🇲🇹 Persians · Malta
861
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,369 9:17 19:31 33:48 ⛏ Fast Castle
33 1,134 8:43 19:28 ⛏ Fast Castle
31 1,049 12:15 26:09 ⚔ Scout Rush
26 887 11:58 26:05 ⚔ M@A Rush
19 661 11:31 25:49
16 550 10:37 30:22 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,420 8,737 1,815 850 21,822 24,645
9,270 7,986 2,275 850 20,381 23,702
8,300 6,677 1,760 850 17,587 19,420
7,025 3,707 1,430 130 12,292 13,192
5,130 4,001 850 480 10,461 11,135
4,890 3,945 1,200 230 10,265 11,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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