AoeStats
← 曾小贤

Black Forest

503203856Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 47m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
796
+19
🇨🇳 Wei · China
767
+20
🇨🇿 Japanese · Czechia
890
-21
🇨🇿 Spanish · Czechia
832
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 1,493 15:10 19:21 41:03 ⛏ Fast Castle
23 1,077 11:57 21:53 30:42 ⛏ Fast Castle
22 1,020 12:01 23:07 40:27
20 923 14:01 19:07 37:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,115 10,426 11,445 3,140 53,126 64,374
14,870 16,106 8,795 1,255 41,026 47,115
15,915 7,455 6,875 2,995 33,240 35,708
12,640 7,861 6,530 1,500 28,531 35,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.