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QS Arena

503203829Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 51m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1065
+12
🇩🇪 Persians · Germany
932
+18
🇪🇸 Bohemians · Spain
974
-15
🇪🇸 Ethiopians · Spain
968
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,505 8:39 12:13 30:39 ⛏ Fast Castle
28 1,440 8:38 12:48 33:20 ⛏ Fast Castle
23 1,208 9:29 14:15 31:11 ⛏ Fast Castle
13 693 9:21 20:42 44:49

Resources

Player Food Wood Gold Stone Spent Collected
21,025 25,255 13,155 2,200 61,635 71,841
12,955 14,125 9,410 2,800 39,290 48,579
8,555 9,120 5,185 1,400 24,260 30,104
10,045 7,195 1,560 280 19,080 25,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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