AoeStats
← jurjen6

Arabia

503203722Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 42m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Romans · Netherlands
1056
+9
🇳🇱 Spanish · Netherlands
709
+24
🇦🇷 Mongols · Argentina
926
-18
🇨🇴 Khmer · Colombia
884
-34
Player eAPM Actions Feudal Castle Imperial Opening
26 1,123 10:10 18:16 32:25 ⛏ Fast Castle
18 763 9:52 28:25
15 641 11:03 24:39
13 534 10:00 15:09 36:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,970 15,123 6,705 850 37,648 57,556
10,035 9,801 4,000 1,500 25,336 33,579
8,815 7,787 2,815 1,915 21,332 25,138
12,030 5,843 1,720 1,560 21,153 29,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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