AoeStats
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Arabia

503203718Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 51m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Lithuanians · Brazil
862
+12
🇲🇽 Teutons · Mexico
803
+15
🇲🇽 Mongols · Mexico
781
+16
🇫🇷 Chinese · France
810
-16
🇫🇷 Franks · France
774
-14
🇫🇷 Bohemians · France
762
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,605 12:58 21:01 41:09 ⚔ M@A Rush
32 1,685 11:54 21:51 ⛏ Fast Castle
25 1,314 9:32 16:54 43:34 ⛏ Fast Castle
17 872 12:34 26:59 45:47 ⚔ Scout Rush
17 887 10:22 20:50 42:57
14 708 12:48 23:37 37:06

Resources

Player Food Wood Gold Stone Spent Collected
17,000 21,600 13,130 2,180 53,910 53,662
22,200 16,870 7,095 4,900 51,065 60,113
18,730 12,975 10,715 2,770 45,190 57,314
15,215 15,402 3,930 3,105 37,652 39,283
13,450 11,460 7,840 3,005 35,755 41,953
14,480 9,680 3,235 3,450 30,845 37,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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